Faction Market Rates

Ammo
Ballistic Ammo: 1 cap per 4 rounds

Energy Ammo: 1 cap per 2 rounds

Power Armor
400 caps for the following modifications: Tesla bracers Calibrated shocks Overdrive Servos Optimized Servos Kinetic Servos Blood Cleanser Core Assembly Kinetic Dynamo Reactive Plates Stealth Boy Tesla Coils Targeting HUD

350 caps for the following modifications: Emergency Protocols

50 caps for all other Power Armor modifications.

Aid
Very Common Chems: very easy to craft or obtain 5 caps each Diluted Stimpacks Diluted Radaway Diluted Rad-X

Common Chems: easy to craft or obtain 10 caps each Med-x Stimpacks Disease Cures Radaway Rad-x Psycho Mentats Common chem combinations

Uncommon Chems: a bit more out of the way to craft and obtain 20 caps each Fury Formula-P Antibiotics

Rare Chems: any chem which relies on RNG to obtain due to painful spawn locations 35 caps each Calmex X-Cell

Super Rare Chems: items that are requiring of extensive grinding to make. 60 caps each Super Stimpacks Stimpack Diffusers Rad-Shield

Weapons
Basic Weapons: begin at 100 caps, though prices vary depending on cost of materials and what the QM charges.

Mods: all Basic Mods - 100 caps all Prime Receivers - 325 caps

Armor
Basic Armor: starting at 100 caps. Prices vary depending on cost of materials and what each QM charges.

Mods: 100 caps each

Underarmor
Treated - 30 caps Resistant - 40 caps Protective - 175 caps Shielded - 350 caps